
Time travel stories are a tricky thing, and most collapse under the simplest scrutiny. There's a greater conspiracy afoot involving family friend Paul Serene and the mysterious - of course - Monarch Corporation, and Jack is thrust into the middle of it all as he tries to pick up the pieces and save existence. Quantum Break tells the story of Jack Joyce, the wayward brother of a physics genius who has discovered the workings of quantum theory and, in the process, threatened the fabric of time itself.
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I'm surprised to say that Quantum Break's TV show element actually works Despite a development period that saw Quantum Break seemingly pulled toward two very different storytelling mediums, Remedy has found a remarkably successful marriage of on-demand television and narrative-driven action game - albeit one with some confusing quirks. Weird, in this case, doesn't get in the way of good - or even great. Now, six years after Alan Wake and with even more pressure behind the studio for a flagship first-party game for Microsoft's Xbox One, Remedy has managed something surprising: to stay a little weird. Neither game was perfect, each with its own idiosyncracies, but they were driven by a clear vision. Remedy has always displayed a flair for putting its own distinct, and often bizarre, spin on genres - from the hard-boiled detective dreamscapes of Max Payne to the Dark Half-era Stephen King overtones of a terrifying Pacific Northwest in Alan Wake. If nothing else, Quantum Break demonstrates that Finnish developer Remedy Entertainment's priorities remain constant.
